Re: reenactment and its [un]limits
In all my writing on reenactment so far, I have never made the suggestion or issued a dictum whereby architects should design with reenactment in mind. My objective is to demonstrate how reenactment already works within many cases of design methodology.
Did deconstruction turn into blobitecture some time in the 90's?
[M]y contention with you is not whether Deconstructivism has roots in Constructivism, nor whether there was a neo-constructivism school of thought brewing in the early 1970's, rather my contention is with your sloppy historical analysis. And you really cannot discount Koolhaas's role as a leading protagonist of neo-constructivism. Plus, I now would like to know more about Zenghelis's role at the AA, and whether it was he that introduced the Constructivist aesthetic there (and to Koolhaas even).
As to Arquitectonia being second rate (which seems to be your main point), I like their early work exactly because it is derivative, where what is derived is fairly evident and the process of designing derivatively is something to learn from (rather than just denigrate). Plus, they were the first to get 'neo-constructivism' built, and built big.
12100801 Working Title Museum 002 floor/ceiling plates
12100802 Working Title Museum 002 rotated cubed wireframe & opaque Palace of Ottopia plan
14100801 Palais Savoye models plans orthagonal working data
2011.10.03: When I look at the early graphics of Arquitectonica, I'm immediately reminded of Zenghelis and Koolhaas, hence, it appears the real inspiration came from the (new) architecture of Delirious New York, which isn't exactly a book pitching Deconstruction.
2014: And when I look at the more recent plans of Gigantis/Zenghelis, I'm reminded of the plans of Oscar Niemeyer.
2007: I have this vague idea of how to generate virtual architecture via Quondam, and it has to do with "creating" buildings that relate to the letters and notes. It's sort of a mnemonic devise, but also a form of design inspiration as if the various texts were the programs of the buildings. I have no idea of how this approach would be implemented, but I see it as a means to create an environment where all the material connects together.
Part of this idea is also to just start using Quondam as an art/experiment project (as opposed to the archive that it now is). Plus I want the cad graphics to become completely integrated.
2014: Who knows?